Thursday, 1 December 2011

jotForm

presentation

 by ior(fresnel reflections)
 particle age
fractal noise map for bump channel
bitmap on diffuse channel
 custom reflectivity for reflecivity vs angle


 smoke map in environment map channel to make a skybox



Thursday, 10 November 2011

design process


for this task i had to contiune makeing my deamon that i made in the last task so i decided to add more detail into te model but keep it so that i could be changed easly that is why i havnt gone past the top of the torso so that other bodys could be added on latter.

Thursday, 3 November 2011

game concept presentation

This is what i was tasked to make for our presentation i was asked to make a deamon head that could be easly made into diffrent animals so i looked at dogs and cats and added alittle of both of  them into it.

Thursday, 6 October 2011

rust

today we made some iron with rust on it we made a line with a reflected gradient on it then save it as a pattern and filled the screen with it then we put clouds over the top of it and painted the clouds with a rust colour. i found this to be to easy and pointless.

Thursday, 22 September 2011

images from the park

these images are images i took for reference from a park.

this image i like becouse of the different colours from the pink slate to the gray. 

i like this image becouse it is a nice starting point for a tarmac texture becouse of the high resolition of the image and the dented surface.
this image i like becouse it is a flat image of a brick wall witch would easly tyle in 3ds max and has little lense distortion so it is easy to corect to make a difuse texture for a brick wall.
this image i like because of the tiny surface detail it would make a nice bump map to create a small shadow on a wall and because of the coulors it wouldnt be that hard to make it into a bump make.
i like this image because of the small deatil in the small pine tree this image could be cut so that i could make a flat plane with a alpha channel to make a realistic tree witch out any polly count.
I like this image becouse it has a diffrent coulor of brick and has alittle bit of grunge but it would be hard to tyle as it is and would need alot of work done to it to make it a good texture.
I like this image becouse it has a good depth to it and you can see the depth of the bricks this will be usefull to look at when i add a diplacement map to the dufse to make it look more reaslitic.
i like this image becouse i could take the ground with mose and then add that to walls to give it a run down look to things.
i like this image becouse it is a good starting point fo a iron clading texture i could use a rust texture on a brush to give more realisum to the image.
i like this image but it is unuseable because it would never tile but i could use this image to design a uniform texture.

i like this texture becouse it could be used to base a grass texture and make a nice realistic image.

this image i could use for a tree brack texture with out much minpulation.

Thursday, 15 September 2011

textures

all were 800 x 600 pixels at 72 dpi

wood
chose two colors of wood doesn't matter as long as they are brown a light highlight color and a dark shadow color.
filter render fibers to make a stroked look
image adjust variations different types woods by adding in slightly different variations

stone
chose two colors of stone any colors will do won dark and one light
filter render clouds
add a new channel to make a alpha channel in the add the clouds back to make a bump map
the i clicked on the rgb and turned of the alpha channel
then filter render lighting effects directional light make it look like it was the same as when there wasn't a light then click the check box to make the alpha channel a bump map and a texture so that the light areas go up and the dark go down it can also be the other way around

steal
chose two colors that are gray and black
filter add noise make it really high and make it monochromatic
then filter motion blur to make it look like you wont
then crop the image to fit

water
pick two blues won dark and the other light 
filter render clouds
add new layer and again add clouds
filter sketch chrome
blending options pick one to suit taste