Thursday, 1 December 2011

presentation

 by ior(fresnel reflections)
 particle age
fractal noise map for bump channel
bitmap on diffuse channel
 custom reflectivity for reflecivity vs angle


 smoke map in environment map channel to make a skybox



1 comment:

  1. Billy, you need to do a lot to catch up, mainly writing.
    This includes:
    -annotated pictures
    -research into textures in games/art and design
    -mind map of ideas for urban environment
    -statement of intent (what textures you will be producing)
    -mood board

    all of this needs to be done by next Thursday as it is your hand in date.

    Please remember to keep looking at the learning outcomes on your brief.

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