Wednesday, 29 February 2012

statement of intent

For my street I am planing on making a street with trees like a american suburb with trees around along a road with houses that look similar ad white picket fences to do this I will use photographic visuals and then model them in to objects for the scene. 

street texture creation

To create my textures I used Photoshop as little as possible so that the textures would tile better and would take up less time in the development of my street.
To make the house 3D model able to be textured easily I used a method where you split the object in to sections and each section is assigned a different material ID channel in this model 1-6 then I took the multi/sub object and gave it 6 channels. Then I gave all the channels a specific colour so that I could tell which channel was each texture.
 Then I took each channel and gave it a texture so take the bricks for example I added a photograph of a brick where I took out all lens distortion and then added it on diffuse channel so that it had the colour of the bricks. Then to add a better effect to the bricks I added on a bump map which is a map that adds on fake shadows to give the impression that the bricks have been modelled. Then I used the same black and white texture to create a displacement map which makes the white push up and the black stay where it is to create the illusion of modelling        where it is only a texture and the render engine doing all the work.

Final render of all the textures in the street
 Brick texture
Bump and displacement map

game idea group task

http://cstextures.blogspot.com/2011/11/games-idea-task.html

mood board

This mood board show the style and range of textures that have inspired the look and creation of my street in these images i see allot of different textures witch would be useful in the street that I am creating. and the style of building that will lead to the design of the houses in my street.